Archpriest

Archpriest

Medium humanoid (any race), any alignment

Armor Class 16 (chainmail)

Hit Points 132 (24d8+24)

Speed 30ft.

STR DEX CON INT WIS CHA

14 (+2) 10 (+0) 12 (+1) 12 (+1) 20 (+5) 12 (+1)

Saving Throws Int +5, Wis +9

Skills Medicine +9, Religion +5 , Perception +9 S

enses passive Perception 19

Languages any two languages

Challenge 12 (8,400 XP)

Spellcasting. The archpriest is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): thaumaturgy, mending, poison spray, sacred flame

1st level (4 slots): cure wounds, guiding bolt, sanctuary, bless, healing word, shield of faith

2nd level (3 slots): lesser restoration, spiritual weapon, prayer of healing,

3rd level (3 slots): dispel magic, spirit guardians, revivify

4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (3 slots): flame strike, mass cure wounds, hold monster

6th level (1 slot): heal, heroes’ feast, Planar Ally

7th level (1 slot): fire storm

8th level (1 slot): Holy Aura

9th level (1 slot): Mass Heal

Actions

Scepter. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 9 (2d8) radiant damage.