Within the confines of the play session, any settlement the size of a town or larger can provide spellcasting services. Characters need to be able to travel to the settlement to obtain those services. If spellcasting services are needed after the adventure has concluded, it is presumed they’re available, and that bodies have been recovered if necessary (unless the adventure or encounter specifically states otherwise).Spell services generally available include healing and recovery spells, as well as information-gathering spells. Other spell services might be available as specified in the adventure. The number of spells available to be cast as a service (while playing the adventure) is limited to a maximum of three per day total, unless otherwise noted.
Spellcasting Services |
Spell Cost |
Cure Wounds (1st Level) | 10 gp |
Identify | 20 gp |
Lesser Restoration | 40 gp |
Prayer of Healing (2nd Level) | 40 gp |
Dispel Magic | 90 gp |
Remove Curse | 90 gp |
Speak with Dead | 90 gp |
Divination | 210 gp |
Greater Restoration | 450 gp |
Raise Dead | 1,250 gp |
Resurrection* | 3,000 gp |
True Resurrection* | 50,000 gp |
*These spells require an additional expenditure of downtime days (150 for resurrection and 350 for true resurrection). This cost can be reduced by 50 days for each faction rank above ‘1’ that the character possesses. This downtime is spent in community service for the church that provided the spell in question. The Acolyte Background feature does NOT reduce the gp or downtime cost for either of these spells.