Applying a salve made from herb 1 allows a character to immediately regain 1d4+1 hit points.
Drinking a herb 2 potion gives a character advantage on all saving throws against Corruption for 1 week.
Wearing a necklace or bracelet of freshly woven herb 3 makes a character lucky for a 1d4 + 1 days. Whenever a lucky character rolls a 1 on a d20 for an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
Applying herb 4 salve to wounds allows a character to immediately recover 2 Hit Dice.
A character who drinks a herb 5 potion gains advantage on saving throws against poison for 1 hour.
A character who drinks a potion made from white herb 6 automatically gets the full Hit Die value of any Hit Dice spent to regain hit points during their next short rest.
A character who drinks a potion made from herb 6 variant adds +2 damage to all melee weapon attacks made for the next hour.