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  • 13 октября, 2019
  • - Комментарии к записи Боевой конь и шаблон warbeast-а отключены

Warbeast template 5e 

Abilities: Increase from base creature as follows: Str +3, Dex +0, Con +3, Int +0, Wis +2, Cha +0. 

Speed: Same as base creature +10 feet. 

Hit Dice: Same as base creature +1. 

Attacks: Same as base creature (modified as appropriate for changed Challenge and Strength increase). 

 

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Damage: Same as base creature (modified as appropriate for Strength increase). 

AC: Same as base creature +2 

Special Traits: A warbeast retains the special qualities of the base creature and gains the following special trait. 

Combat trained Mount : A rider on a trained warbeast mount gets a advantage on all checks to maintain control or not dropping from saddle. A trained warbeast is proficient with light, medium, and heavy armor. 

Skills. A warbeast receives proficiency in Athletics & Perception skills. 

Saves. A warbeast receives proficiency in Constitution and Wisdom Saving Throws. 

Challenge: recalculate as per DMG rules 

About warhorses in reality — https://en.wikipedia.org/wiki/Horses_in_warfare 

About destrier — https://en.wikipedia.org/wiki/Destrier 

http://www.medievalchronicles.com/medieval-battles-wars/medieval-warfare/destrier-war-horse/

http://www.lordsandladies.org/destrier.htm

Light Warhorse 

Large beast, unaligned 

Armor Class 12 (natural armor) 

Hit Points 26 (3d10 + 9) 

Speed 60 ft. 

STR DEX CON INT WIS CHA 
16 (+3) 12 (+1) 17 (+3) 2 (-4) 12 (+1) 7 (-2) 

Skills: Athletics +5, Perception +3 

Senses: Passive Perception 13 

Languages — 

Challenge 1/2 (100 XP) 

Rider control. If rider is nearby, light warhorse has advantage on saving throws against charmed and frightened condition. 

Combat trained. Light warhorse is proficient with light and medium armor. Also a rider on heavy warhorse gets a advantage on all checks to maintain control or not dropping from saddle. 

Actions 

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. 

Possible traits 

Any light warhorse can have two of those traits. 

Mobile Charge.  After galloping for 20 feet or more, this creature does not provoke attacks of opportunity when moving in or out of range of any enemy. 

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. 

Endurance. A light warhorse makes Constitution saving throw against exhausted with advantage. 

Run. A light warhorse can make a Dash as bonus action. 

Heavy Warhorse 

Large beast, unaligned 

Armor Class 12 (natural armor) 

Hit Points 34 (4d10 + 12) 

Speed 50 ft. 

STR DEX CON INT WIS CHA 
18 (+4) 12 (+1) 17 (+3) 2 (-4) 12 (+1) 7 (-2) 

Skills: Athletics +6, Perception +3 

Senses: Passive Perception 13 

Languages — 

Challenge 1 (200 XP) 

Rider control. If rider is nearby, heavy warhorse has advantage on saving throws against charmed and frightened condition. 

Heavy Combat Trained. Heavy warhorse is proficient with light, medium and heavy armor. Also a rider on heavy warhorse gets a advantage on all checks to maintain control or not dropping from saddle. 

Actions 

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. 

Possible traits 

Any heavy warhorse can have three of those traits. 

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. 

Mobile Charge.  After galloping for 20 feet or more, this creature does not provoke attacks of opportunity when moving in or out of range of any enemy. 

Endurance. A heavy warhorse makes Constitution saving throw against exhaustion with an advantage. 

Run. A heavy warhorse can make a Dash as bonus action. 

Horse Traits


Nag, broken-down, and average
Biter
Kicks
Steps on feet
Won’t gallop
Chews fences
Stops occasionally
Rubs against fences
Bucks
Untrained
High-spirited and chargers
Bucks
Bonejarring
Bites
Single rider
Rears
Headstrong
Kicks
Leaper
Knows trick
or DM choice*

  • Other possibilities include robust, fleet, fearless, skittish, strong stable, gentle, surefooted, etc
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