Бестиарий Заметки Наши материалы Статьи
  • 1 марта, 2021
  • - Комментарии к записи [Homebrew] Неигровые персонажи отключены

Самые обычные неигровые персонажи. А также тест сокращенной и упрощенной записи.

Militia Spear

Medium humanoid (Human), any alignment

AC: 12 (clothes + shield), HP: 4 (1d8), Spd: 30 ft

Str 10 (+0), Dex10 (+0) Con10 (+0) Int 10 (+0), Wis 10(+0) Cha 10 (+0)

 

Спасибо, что читаете этот пост. Не забудьте подписаться на обновления и добавить сайт в избранное. А также поддержите нас на патреоне.

 

 

Senses: Passive Perception: 10

Languages: (Common)

XP: CR 0 (10 XP)

ACTIONS

Spear, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 3 (1d6) piercing.

Militia Archer

Medium humanoid (Human), any alignment

AC: 10 (clothes), HP: 4 (1d8), Spd: 30 ft

Str 10 (+0), Dex10 (+0) Con10 (+0) Int 10 (+0), Wis 10(+0) Cha 10 (+0)

Senses: Passive Perception: 10

Languages: (Common)

XP: CR 0 (10 XP)

ACTIONS

Short bow, Ranged Weapon Atk: +2, Range: 80 ft./320 ft.. Dmg: 3 (1d6) piercing.

Dagger, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 2 (1d4) piercing.

Archer

Medium humanoid (Human), any alignment

AC: 12 (Leather), HP: 5 (1d8), SPD: 30 ft

Str 12 (+1) Dex 13 (+1) Con 12 (+1) Int 10 (+0) Wis 11 (+0) Cha 10 (+0)

Skills: Perception +2

Senses: Passive Perception: 12

Languages: (Common)

XP: CR 1/8 (25 XP)

ACTIONS

Longbow, Ranged Weapon Atk: +3, Range: 150 ft./600 ft.. Dmg: 5 (1d8+1) piercing.

Short Sword, Melee Weapon Atk: +3, Reach: 5 ft. Dmg: 4 (1d6+1) piercing.

Archer, Sergeant

Medium humanoid (Human), any alignment
AC: 13 (Studded Leather), HP: 10 (2d8), SPD: 30 ft
Str 11(+1), Dex 14(+2) Con 12(+1) Int 10(+0), Wis 11(+0) Cha 12(+1)
Skills: Perception +3
Senses: Passive Perception: 13
Languages: (Common)
XP: CR 1/4 (50 XP)
ACTIONS
Longbow, Ranged Weapon Atk: +5, Range: 150 ft./600 ft.. Dmg: 6 (1d8+2) piercing.
Short Sword, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 4 (1d6+2) piercing.

Crossbow

Medium humanoid (Human), any alignment
AC: 12 (Leather), HP: 5 (1d8), SPD: 30 ft
Str 12(+1), Dex 13(+1) Con 12(+1) Int 10(+0), Wis 11(+0) Cha 10(+0)
Skills: Perception +2
Senses: Passive Perception: 12
Languages: (Common)
XP: CR 1/4 (50 XP)
ACTIONS
Crossbow, Heavy, Ranged Weapon Atk: +3, Range: 100 ft./400 ft.. Dmg: 6 (1d10+1) piercing.
Short Sword, Melee Weapon Atk: +3, Reach: 5 ft. Dmg: 4 (1d6+1) piercing.

Crossbow, Sergeant (Leather, Heavy Crossbow)

Medium humanoid (Human), any alignment
AC: 13 (Studded Leather), HP: 10 (2d8), SPD: 30 ft
Str 11 (+1), Dex 14 (+2) Con 12 (+1) Int 10 (+0), Wis 11 (+0) Cha 12 (+1)
Skills: Perception +3
Senses: Passive Perception: 13
Languages: (Common)
XP: CR 1/4 (50 XP)
ACTIONS
Crossbow, Heavy, Ranged Weapon Atk: +5, Range: 100 ft./400 ft.. Dmg: 7 (1d10+2) piercing.
Short Sword, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 4 (1d6+2) piercing.

Light Foot, (Leather, Shield, Spear)

Medium humanoid (Human), any alignment
AC: 13 (leather + shield), HP: 5 (1d8+1), Spd: 30 ft
Str 12 (+1), Dex 10 (+0) Con 12 (+1) Int 10 (+0), Wis 10 (+0) Cha 10 (+0)
Senses: Passive Perception: 10
Languages: (Common)
XP: CR 1/8 (25 XP)
ACTIONS
Spear, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 4 (1d6+1) piercing.

Light Foot, Sergeant (Leather, Shield, Spear)

Medium humanoid (Human), any alignment
AC: 15 (Studded Leather + Shield), HP: 10 (2d8), SPD: 30 ft
Str 14 (+2) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 11 (+0) Cha 12 (+1)
Skills: Perception +3
Senses: Passive Perception: 13
Languages: (Common)
XP: CR 1/4 (50 XP)
ACTIONS
Spear, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 5 (1d6+2) piercing.

Medium Foot


Medium humanoid (Human), any alignment
AC: 17 (Chain Shirt + Shield), HP: 6 (1d10+1), SPD: 30 ft
Str 14 (+2) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 11 (+0) Cha 10 (+0)
Skills: Perception +2
Senses: Passive Perception: 12
Languages: (Common)
XP: CR 1/4 (50 XP)
ACTIONS
Spear, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 5 (1d6+2) piercing.
Short Sword, Melee Weap

on Atk: +4, Reach: 5 ft. Dmg: 5 (1d6+2) piercing.

Medium Foot, Sergeant

 

Medium humanoid (Human), any alignment
AC: 18 (Scale + Shield), HP: 14 (2d10+4), SPD: 30 ft
Str 14 (+2) Dex 12 (+1) Con 13 (+2) Int 10 (+0) Wis 12 (+1) Cha 12 (+1)
Skills: Perception +3
Senses: Passive Perception: 11
Languages: (Common)
XP: CR 1/2 (100 XP)
ACTIONS
Spear, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 5 (1d6+2) piercing.
Short Sword, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 5 (1d6+2) piercing.
Action Surge, once between rests take an extra action.
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.

Medium Foot, Captain


Medium humanoid (Human), any alignment
AC: 19 (Chainmail + Shield), HP: 45 (6d10+12), SPD: 30 ft
Str 16 (+3) Dex 12 (+1) Con 15 (+2) Int 10 (+0) Wis 14 (+2) Cha 13 (+2)
Skills: Perception +5
Senses: Passive Perception: 15
Languages: (Common)
XP: CR 1 (200 XP)
ACTIONS
Spear, Melee Weapon Atk: +6, Reach: 5 ft. Dmg: 6 (1d6+3) piercing.
Short Sword, Melee Weapon Atk: +6, Reach: 5 ft. Dmg: 5 (1d6+3) piercing.
Action Surge, once between rests take an extra action.
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.
Improved Critical, scores a critical hit on a 19 or 20.
Multiattack, can attack twice per attack action.

Equipment: 1 Potion of Healing (2d4+2)

Squire


Medium humanoid (Human), any alignment
AC: 19 (Chainmail + Shield), HP: 6 (1d10+1), SPD: 30 ft
Str 14 (+2) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 11 (+0) Cha 11 (+0)
Skills: Perception +2
Senses: Passive Perception: 12
Languages: (Common)
XP: CR 1 (200 XP)
ACTIONS
Longsword, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 6 (1d8+2/1d10+2) slashing/versatile.
Lance, Melee Weapon Atk: +4, Reach: 10 ft. Dmg: 5 (1d12+2) piercing, 1h (horse), 2h foot, disad at 5 feet
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.

Squire’s Riding Horse


Large beast, unaligned
AC: 11 (leather barding), HP: 13 (2d10+2), SPD: 30 ft
Str 16 (+3) Dex 10 (+0) Con 12 (+1) Int 2 (-4) Wis 11 (+0) Cha 7 (-2)
Senses: Passive Perception: 10
Languages: —
XP: CR 1/4 (50 XP)
ACTIONS
Hooves, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 8 (2d4+3) bludgeoning

Knight

Medium humanoid (Human), any alignment
AC: 19 (Plate Armor + Shield), HP: 14 (3d10+3), SPD: 30 ft
Str 14 (+2) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 12 (+1) Cha 12 (+1)
Skills: Perception +3
Senses: Passive Perception: 13
Languages: (Common)
XP: CR 1 (200 XP)
ACTIONS
Longsword, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 6 (1d8+2/1d10+2) slashing/versatile.
Lance, Melee Weapon Atk: +4, Reach: 10 ft. Dmg: 5 (1d12+2) piercing, 1h (horse), 2h foot, disad at 5 feet
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.
Action Surge, once between rests take an extra action.
Improved Critical, scores a critical hit on a 19 or 20.

Equipment: 1 Potion of Healing (2d4+2)

Knight’s Warhorse

Large beast, unaligned
AC: 13, (studded leather barding) HP: 13 (2d10+2), SPD: 30 ft
Str 18 (+4) Dex 12 (+1) Con 13 (+1) Int 2 (-4) Wis 12 (+1) Cha 7 (-2)
Senses: Passive Perception: 11
Languages: —
XP: CR 1/2 (100 XP)
ACTIONS
Hooves, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 11 (2d6+4) bludgeoning

Trampling Charge. After a successful hooves attack and if the horse had moved at least 20 feet straight towards the target. Target is knocked prone if it fails a DC 14 Strength Save. The horse then can do another hooves attack against the target as a bonus action.

Knight, Banner (Plate, Shield, Sword, Lance)

Medium humanoid (Human), any alignment
AC: 19 (Plate Armor + Shield), HP: 45 (6d10+12), SPD: 30 ft
Str 16 (+3) Dex 12 (+1) Con 15 (+2) Int 10 (+0) Wis 12 (+1) Cha 12 (+1)
Skills: Perception +4
Senses: Passive Perception: 14
Languages: (Common)
XP: CR 2 (450 XP)
ACTIONS
Longsword, Melee Weapon Atk: +6, Reach: 5 ft. Dmg: 7/8 (1d8+3/1d10+3) slashing/versatile.
Lance, Melee Weapon Atk: +6, Reach: 10 ft. Dmg: 8 (1d12+3) piercing, 1h (horse), 2h foot, disad at 5 feet
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.
Action Surge, once between rests take an extra action.
Improved Critical, scores a critical hit on a 19 or 20.
Multiattack, can attack twice per attack action.

Equipment: 2 Potions of Healing (2d4+2)

Knight Banner’s Warhorse

Large beast, unaligned
AC: 16, (chainmail barding) HP: 13 (2d10+2), SPD: 30 ft
Str 18 (+4) Dex 12 (+1) Con 13 (+1) Int 2 (-4) Wis 12 (+1) Cha 7 (-2)
Senses: Passive Perception: 11
Languages: —
XP: CR 1/2 (100 XP)
ACTIONS
Hooves, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 11 (2d6+4) bludgeoning

Trampling Charge. After a successful hooves attack and if the horse had moved at least 20 feet straight towards the target. Target is knocked prone if it fails a DC 14 Strength Save. The horse then can do another hooves attack against the target as a bonus action.

Knight, Captain

Medium humanoid (Human), any alignment
AC: 20 (Plate Armor + Shield), HP: 66 (9d10+21), SPD: 30 ft
Str 17 (+3) Dex 12 (+1) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 14 (+2)
Skills: Perception +5, +2 to any Str, Dex, or Con check.
Senses: Passive Perception: 15
Languages: (Common)
XP: CR 3 (700 XP)
ACTIONS
Longsword, Melee Weapon Atk: +7, Reach: 5 ft. Dmg: 7/8 (1d8+3/1d10+3) slashing/versatile.
Lance, Melee Weapon Atk: +7, Reach: 10 ft. Dmg: 9 (1d12+3) piercing, 1h (horse), 2h foot, disad at 5 feet
Second Wind, once between rests use a bonus action and get 1d10+2 hit points.
Action Surge, once between rests take an extra action.
Improved Critical, scores a critical hit on a 19 or 20.
Multiattack, can attack twice per attack action.
Indomitable, once between long rests reroll a saving throw. Must use 2nd roll.

Equipment: Plate Armor +1, Longsword +1, 2 Potions of Greater Healing (4d4+4)

Warhorse

Large beast, unaligned
AC: 18, (plate armor barding) HP: 13 (2d10+2), SPD: 30 ft
Str 18 (+4) Dex 12 (+1) Con 13 (+1) Int 2 (-4) Wis 12 (+1) Cha 7 (-2)
Senses: Passive Perception: 11
Languages: —
XP: CR 1/2 (100 XP)
ACTIONS
Hooves, Melee Weapon Atk: +4, Reach: 5 ft. Dmg: 11 (2d6+4) bludgeoning

Trampling Charge. After a successful hooves attack and if the horse had moved at least 20 feet straight towards the target. Target is knocked prone if it fails a DC 14 Strength Save. The horse then can do another hooves attack against the target as a bonus action.

 

OGL

%d такие блоггеры, как: