Tagged with: spell

Wilderness Exploration according to the core rulebooks of the game. So just like with Dungeon Turns, the rules for Wilderness Travel for the playtest are still in the game just scattered, I’m going to piece them back together, help me fill out the holes. And tell me what you think. This will be far longer and more comprehensive as Wilderness Travel rules are far more scattered and requires a lot more than just Dungeon Crawling. Go to the bottom of the post for the full procedure. [Outdoor Map] Mapping a Wilderness DMG p108 “In contrast to a dungeon, an outdoor […]

#e5e #cored20rpg #magic #spell #1st #2nd #3rd #5th #6th #7th #8th #9th Анимированная кровь 5-й круг некромантии Время сотворения: 1 действие Дальность: На себя (120 фт.) Компоненты: В, М Длительность: Концентрация, до 1 минуты. Ты используешь свою кровь, чтобы выполнять свои приказы. Чтобы произнести это заклинание, вы должны порезаться и пролить на землю вокруг себя до 4 капель крови . . См. статистику Tiny Servant. Бонусным действием вы можете мысленно приказать существу, если оно находится в пределах 120 футов от вас. Вы решаете, какое действие предпримет существо и куда оно будет двигаться во время своего следующего хода, или вы можете […]

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В рубрике Expert Creatures будут размещаться измененные существа, представляющие собой большую опасность и связанные с этим правила. Ниже представлен усиленный оборотень ———– Werewolf, v. 0.1 , Shapechanger), Chaotic Evil Armor Class 13 in humanoid form, 14 (natural armor) in wolf or hybrid form Hit Points 58/29 [90/45] (9d8 + 18) Speed 30 ft. (40 ft. in wolf form) STR DEX CON INT WIS CHA 16 (+3) 14 (+2)  14 (+2) 10 (+0) 12 (+1) 10 (+0) SkillsPerception +7, Stealth +5 Saving Throws Constitution +5 Damage Resistances any damage from non-silvered weapons or magic effects Sensespassive Perception 14 LanguagesCommon (can’t speak […]

There has always been a lot of discussion regarding the magic system used in Dungeons and Dragons. It doesn’t seem to be very “logical” and there are other systems that might be better. This is my attempt to address this with an alternative to the “spell slots” system that fifth edition uses. This uses the same spells and everything else as presented in the Players Handbook (PHB) except for replacing its “spell slot” system with a “mana” system. There are several systems out there that use Mana or Spell Points for magic. Let me know what you think of mine. […]

E5E Complete List of Weapon Properties.docx Ranged Attacks When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance. A monster might shoot spines from its tail. Many spells also involve making a ranged attack. Range You can make…

E5E — Сражение был опубликован – Киборги и Чародеи

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4th level Transmutatiom Range:  Touch Components:    V, S, M Duration:            Permanent Casting Time:  1 action Area of Effect:  The metal parts of any one item that is less than the caster’s own body volume in size This spell serves to alter and protect metals. The caster touches one item, which may be crafted of any number of inorganic sub¬stances joined together but must not be larger in total volume than the caster’s body, and the blueshine instantly takes effect. Organic substances, such as glues, can be present in the object, but if they make up more than a tenth of […]

Azundel’s Purification 7th abjuration Range:10 ft Components:V, S, M Duration:Permanent Casting Time:1 action Target: One item or a volume of liquid or raw materials no greater than the caster’s body volume Similar to Obar’s lesser purification, this more potent spell destroys any curses, magical tracers linked to other spells or magics, and remnants of previous magics from a single nonliving item (which may be composed of any number of materials) or a single body of liq¬uid (in puddle form or filling a container). In addition, Azundel’s purification expunges any existing wizard spells or special spell-like abilities imposed by a wizard […]

4th level transmutation Range:60 ft Components:V, S Duration:1 round Casting Time 1 action Target: one creature or one item This spell can be cast in one of two fashions. In the first version, dweomerflow is cast on a spellcaster by another being or by the spell- caster himself or herself. The spell causes the next spell the recipient spellcaster casts to be unaffected in casting and particulars but to flow from the caster into a prepared receptacle instead of taking its usual effect. No saving throws are required or permitted by the spell- caster or the receptacle. Appropriate receptacles include […]

5th level transmutation Range:Touch Components:V, S, M Duration:Permanent Casting Time:1 action Target:1 clear or translucent gemstone of crystalline structure no larger in size than the caster’s balled fist This spell transforms the internal structure of a clear or translucent gemstone of crystalline structure no larger in size than the caster’s balled fist to enable it to receive and hold a spell dweomer (usually cast into it by use of a dweomerflow spell). At the time the spell is cast, make Intelligence (Arcana) check vs DC 18. Success means that the spell is successful; failure destroys the gemstone. The gemstone glows […]

Draft 0.1   Researching both spell formulae and magic item schema requires a library. Likewise, libraries are used to uncover lore (associated with the Arcana, History, Nature, and Religion Skills).   Though adventurers often pay coin in order to access the libraries of either institutions, sages, or others with access, those who establish themselves may wish to possess a library of their own. Likewise, adventurers may find or loot tomes or even portions of libraries that may contribute to an overall library.   Research Libraries Libraries are rated by their total value in gold pieces. As characters gain new tomes or portions of libraries, […]

5th-level transmutation Casting Time: Bonus action Range: Self Duration: 1 minute You can cast this spell when you hit with a melee weapon attack on your turn. A pulse of green light flashes from your weapon, and the attack deals 5d10 extra force damage to the target. Additionally, the target must make a Constitution saving throw or take 2d10 force damage at the start of each of its turns until the spell ends. The spell ends when the target makes a successful saving throw against it. If the target is reduced to 0 hit points by this spell, the target […]

2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes You can make the hidden auras of magical spells and items visible to all, rather than personally viewing them with detect magic. When cast, the spell reveals all magic within a 20 foot radius as radiance, and you may move around an area while the spell is active, as it remains centered on you. The magic does not differentiate between different intensities or types of magic when used thus. Anyone may choose to study a source of magic within the revealed area […]

Для своей кампании по Глубоководью для персонажа волшебника вместе с игроком переделали архетип Loremaster-а из Unearthed Arcana сделав его более сбалансированным за счет применения существующих механик. Lore Master. Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. You become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.Your proficiency bonus is doubled for any ability check you make that uses either of those skills.In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When […]

3rd-level conjuration Casting Time: Bonus action Range: 25 feet Duration: Concentration, up to 1 minute Choose any number of creatures within range. Until the spell ends, each target gains the blessing of the gods, manifested in a +1 bonus to AC, attack rolls, weapon damage rolls, ability checks, and saving throws. Classess: Cleric

HOLY VIGOR 3rd-level abjuration Casting Time: 1 action Range: Touch Duration: 8 hours Your touch imbues a willing creature with blessed vigor. It gains 3d8 + 9 temporary hit points for the duration. These hit points can exceed the creature’s hit point maximum, and they cannot be regained. If the creature takes any damage, these hit points are lost first. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 2d8 for each level above 3rd.  Classes: Cleric, Paladin

Делая перевод части SRD про чудовищ и неигровых персонажей, я заметил, что в некоторых местах присутствует ссылка на Книгу Игрока. Пока я ее оставил – пока все равно перевод будет еще не однократно выгружаться из smartcat.ai, но в финальных вариантах эти фразы будут удалены (хотя и останется выноска для желающих сохранить информацию). Файл чудовищ переведен не полностью и выкладывается в ознакомительных целях.

4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 10 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Hunter or Warden. Primal Hunter Your walking speed increases by 10 feet. You gain darkvision with a range of 120 feet. You make ranged attack rolls with advantage. Your ranged weapon attacks deal an extra 1d6 force damage on a hit. Warden. You gain 10 temporary hit points. You make Constitution saving throws […]

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